Architecture style search

background story:
architectural style for ancient ruins that are going to be scattered across different game environments.

Stage 1: initial sketches


I decided to go with royal and noble feel. Powerful but not dangerous or evil. Lots of windows and openings to let in the light to suggest wisdom. I built that as a contrast to medieval architecture with its thick walls and small windows.

Stage 2: final sketch and style silhouette


Stage 3: Designing the details and working on the color and material palettes - in progress.

Another game art model

Old watch: 

Geometry: 700 triangles
Texutres: 3x 1k Diffuse (+alpha), Specular and Normal



Game Art Update

I've been working on my game art skills lately. Here's what I came up with:







Quick one

Quick sketch. Drawn to relax myself after a day of hard work.

"Hero"



Nap


This one started as a loose sketch. I liked it enough to go digital with it.