background story:
architectural style for ancient ruins that are going to be scattered across different game environments.
Stage 1: initial sketches
I decided to go with royal and noble feel. Powerful but not dangerous or evil. Lots of windows and openings to let in the light to suggest wisdom. I built that as a contrast to medieval architecture with its thick walls and small windows.
Stage 2: final sketch and style silhouette
Stage 3: Designing the details and working on the color and material palettes - in progress.
Creative Blob